Singstar Slipknot

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Corey and the boys are back in what is sure to be, the loudest singstar ever! 20 tracks and videos* from the ninties most over-rated music niche which brought you such classics as “My Plague”, “Dead Memories”, “All hope” is gone and many many more. Available from April 1st for the small price of £19.99, it is everything both a Karoke and Slipknot fan could ask for with not special interviews and tutorial from the main man Corey himself. Pre-order yours now to recieve a special edition Slipknot face mask with ‘All the Fun of the Fair’ facepaint.

Other April Fools:

Here are some other stories care of the fools of April:

Kojima does is again: Hideo Kojima never fails to dissapoint on the day of fools, and in 2009 he hits us with another Metal Gear Solid related funny. This years video is not  as mind bending as last years merging with Assassins Creed and Ubisoft but its illuminating none the less. who knew walking sticks were so sharp. Special thanks to the kind people at Eurogamer for this very special video, which you all can find here.

Marines Take Aliens back: Sega is taking way too long turning the rather expensive Alien rights into actual games franchises and its time for the marines to take it back! This story can be found here, its really funny and only comfounds the anticipation for Colonial Marines when it comes out next year.

Onlive – Will you will never need a console or PC again?

The GDC always throws up the odd surprise but todays accouncement could be perhaps the biggest the event has ever had, Onlive and the potential of stream based gaming. It is being first demo-ed at this years GDC, Onlive represents a type of gaming revolution where players would never need hardware upgrades or most devestatingly, to purchase new consoles ever again.

Brainchild of Mike McGarvey(of WebTV and Eidos fame), the service can stream games to a desktop, entry level laptop and even a TV as all the calculations and gaming grunt are all being performed server side – by what could only be described as one behemoth of a gaming setup. All gamers have to do is purchase a device which records inputs and sends a signal to the server in Gaming HQ where the individual in turn recieves a video of what he has just performed in game. As long as individuals have network speeds of 1.5mb and over the service is claimed to be stable and can operate at tolerable latency speeds (under 75ms) which is a must any competitive online games. There are much more detailed summarys of Onlive all over every self respected game enthusiast site at the moment, one of the best can be found on IGN with detailed specs and a exclusive hands on can be found here

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Its pretty sexy, you have to admit.

Obviously the level of scepticism is through the roof at the moment which can only be matched by the amount of excitement surrounding this device, which could be out as early as this winter. Games from EA, Take-Two, Ubisoft, Epic, Atari, Codemasters, Warner Bros. and Eidos will be avaliable on the service which include titles such as Crysis, Grand Theft Auto 4 and Burnout Paradise. Nothing has been confirmed regarding pricing for both the necessary hardware and online game service with the elimation of piracy from the service I would think many publishers would be suprisingly mercyiful with their pricing structure.

If – and its a big if- Onlive does become even an understated sucess it sends a huge message to everyone involved in the sale of games and hardware, not so much the publishers but the manufacturers and retailers who have made interactive software central to their business model. Most publishers view the online distribution model as benificial t0 the classical methods of physical media and retail and the if adoption rates of Onlive were high enough it wouldn’t be too long before it become the primary method of distrubution. But there is also other factors which Onlive would be solved, the classic conundrum of second hand games being sold at retail would also go away, as well as the ever present problem of piracy which causes the industry to lose millions (perhaps billions?) each year. Let alone the consumer implications with most gamers already using 2-5mb setups already in their homes which are also getting pretty sick of shelling out on new hardware every three to four years on new consoles.

Okay, the UI needs some TLC.

Okay, the UI needs some TLC.

Its all very pie in the sky at the moment isn’t it folks, and I have to admit perhaps my own excitement for this new device has got the best of me but the implications(you have to admit) are pretty radical for the industry even if its a moderate sucess. But perhaps what will be the most interesting for us gamers is to see how Sony, Microsoft and Nintendo react to this news will they acknowledge its existance or merely put their PR into overdrive and talk about what a inferior product the Onlive may be on release. Who knows at this point but I suppose whatever happens it sure will be interesting over the coming weeks and months, especially with E3 round the corner.

N.B: This post can also be found on Gamespot UK. My most recent review of Halo Wars and the upcoming review of MadWorld can be found on Citizengame, you can also post your thoughts on the Onlive in our forums here

The Baftas – Lets Party like its 2007

Let the inevitable media coverage of the gaming industry commence! The Baftas always seen to attract all sorts of attention for our favourite entertainment meduim and hopefully taking a year out has improved the stature of the Baftas as a gaming reward. Looking at the results; its refreshing to see Dead Space winning awards, it was one hell of a game. Although still slightly odd to see Call of Duty 4 and Mario Galaxy up for game of the year, talk about posthumous. Although the portly italians space faring efforts do seem to get overlooked on the Wii, compared with his Olympic sheninigens with that Blue Spiky haired bastard at least. Anywho congratulations to all the winners, you can find the full list here.

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Its-a-me Bafta winning Mario!

Localisation and its many covers..

Localisation for any game is tricky, especially with the European with all its different languages and political sensibilities in our lovely little  region. But no jpeg illustrates this more than this gem I unearthed while searching for screenies for the upcoming Citizengame Empire Total War review, special thanks to Mark O’Connell (SenseiTW) for this compilation:

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Sean Bean got no rights for this....

Total War is Go!

Guns baby!

Guns baby!

When I walked into work today, I was greeted with something surprising and incredibly exciting, Empire Total War. Unbeknown-st to me the game defied the traditional Friday release date to be released simultaneously with the Steam release on a Wednesday.

No, no, no you don’t understand this is hugely important, the PC market is supposed to be in recession. Yet Sega and their incredibly innovative developers Creative Assembly were brave enough to release their game early and make a declarative statement to the rest of the market- when its released on Steam it should be out in stores.

Despite the issues which arise when a developer forces customers – and more crucially retailers – to use, what is essentially, a digital distribution service Sega have somehow married the two incompatibles into a flawless launch. Admittedly there was a few issues such as a lack of pre-load option for Steam buyers, therefore crashing the service when everyone tried to download it at once, but Kudos to Sega, Valve and retailers who showed how PC games should launch from now on.

Synchronicity is the name of the game and this has been punctuated by the fact that Empire is a truly excellent title. It is very rare for flawless launch to be reported as news but what occurred today has set the standard for Steam and retail releases in the future.

Go buy it

Go buy it

Bah to Friday release dates, who needs you.

N.B: Just wanted to give a quick heads up that my most  recent review of Race:Pro has been published here,

Mass Effect 2: Now we are all Confused

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Preview trailers are released to the gaming public for one reason only, to get people talking about their franchise, and the Mass Effect 2 trailer has certainly done that.

Now the biggest question of all is how on earth you can play as the great Mr or Miss Sheppard if you have sadly deceased. Most of all it completely conflicts with Biowares early statement that you will be able to play Mass Effect 2 by continuing from your original character. The mind certainly does boggle but if anyone knows what they are doing its the amazingly talented people at Bioware, and since when did the Geth shoot from their eyes?

Ten things Dead Rising 2 needs to have:

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So the super viral video released from Capcom on Febuary 6th either through a leak or some clever marketing has hit the Internet and Capcom USA have confirmed the existence of a sequel to the 2006’s (wow its old) Xbox exclusive title. But with the somewhat odd history of Dead Rising 2 with the Blue Castle development rumours being  discussed months ago and the guarantee that the title is set in a Vegas-esque environment, here is what needs to be in the sequel:vegas

Same Save System: Dead Risings save system was broken, mean and absolutely hated the player with a detestable amount of evil, and that made it awesome. Survival games shouldn’t be accommodating, they should be ballsy hate fests encouraging the player to make mad dashes through legions of zombies with little to no health in a vein hope of reaching the games few save points. If you can easily save a point of progress you immediately lose the tension of which a horror game thrives on, if nothing else if there should be no quick save option at the very least.

Free play mode: On completion of Dead Rising a mode unlocked which was effectively a free play option but restricted with dimishing health which led player character Frank West to scoff down food every couple of minutes in order to sustain himself. This is NOT a free play mode! Free play modes are when you can mess around with the games engine within a somewhat indestructible context, not being even more vulnerable than the story mode made you.

Zombie Strippers: Judging by the press release assets it seems as though these are definitely in, but what this game is crying out for is multiple strippers. Vegas is known for all things seedy and wrong so every spectrum of the adult entertainment sector needs to be represented- midget, S&M, male, female, she-male, black, white, red, brown, blue. Maybe even some of the creepy guys that come out after eight to hand out prostitute catalogues to everyone that passes by, pretty sure Vegas has though TM’ed though.

More Capcom Stuff: We all love Megaman but you know what western audiences love more, every other Capcom franchise. It would be amazing to see some Resident Evil paraphernalia, like an Umbrella Cooperation t-shirt or a Lost Planet Mech which you could decimate entire populations of Zombies in one of Vegas’ many car parks.

Multiple Casinos and their respective theme parks: Vegas is the perfect setting for a Dead Rising sequel, not only in subject matter but also in the location and the over abundance of source material which Blue castle can source locales from. Imagine venturing to the top of Stratosphere and being able to zoom in on the carnage down below with your camera. Alternatively imagine stumbling into the Caesars Palace Arena and having to fight a Zombie boxer and his support crew in the ring, or maybe being able to punch Carrot Top in the face at the Luxor stage, or just fend off armies of strippers from the strips multiple strip joints. Vegas also has a ton of ridesnfw as well, all of which would be absolutely fantastic in a game, here’s hoping New York New York gets its coaster in there. Obviously it would be impossible to get any permission to be able to use all these designs directly as I’m sure the owners of all these trademarks wouldn’t be impressed with their intellectual property being savaged by the Zombie horde. But Capcom haven’t shy-ed away from direct emulation before and paying homage to Vegas’ best would be incredible.

Less Load times: The first Dead Rising was effectively a launch title, only being released a few months after the 360 was launched so it wasn’t optimised to maximise the hardware. As a result the load times between sections of the mall were terribly often stopping for a minute or breaking up the action in a jarring way which often broke the experience. Dead Rising 2 will be multi-platform and will be fully utilised to use all of this generations power, so hopefully the new areas will be without significant load times, more Zombies and bigger areas.

Uploadable Pictures and Video:  The first games protagonist was a photo journalist, why can’t the second game have the same motif but compliment it with Video. Watching friends play Dead Rising is almost have as much fun as playing it, so including the option to upload and watch other peoples video from your console would be an excellent addition.

More Social Commentary: Zombie media is built for social commentary usually concerning rampant consumerism and the evils of modern life. The first Dead Rising was perfect for this as it was set in a mall – a la Dawn of the Dead. But what better way to match this capitalist setting than the sequel being based in Vegas, the worlds centre for the infamous ‘money talks’ sensibility. Any sort of social commentary in games is rare and it was Dead Rising 2 should honour its Zombie lineage by stuffing it full with complicated survivors and bosszicon_zombie_narrowweb__300x5870 characters dripping with political satire.

Frank West: I really like Frank West- he was funny, bulky and he leant the original Dead Rising a gravitas and identifiable human side which complimented the players experience completely. But judging from the latest screenshots the new protaganist is some blond dude with a love of motorcycle jackets and guitars. Its rare to judge anything important with press shots by the lack of Mr West is a bit dissapointing, lets all hope he is a support character or a grizzled survivor who has gone through it all before.

Impossible Achievements/Trophys: Dead Rising was known for its absolutely mental achievements! Many friends of mine have risked bricking their already temperamental 360’s in pursuit of the 5 or 7 day survivor achievements, which needed the 360 to be left on for over 24 hours and gamers had to keep playing the game throughout that time. All this effort and potential money wasted through overheating consoles just for 20 gamer points. Capcom is crazy they make games for absolutely die hard fans, its time to push those fans even further.

Hello world!

Welcome to WordPress.com, welcome to a new beginning for gribb85! I currently review for Citizengame.co.uk and I have been blogging at Gamespot.co.uk for a long time. But change is good for everyone and its time to step out and see how my musings can do without the safety net of a community such as Gamespot, despite how wonderous it is.

Heres hoping someone randomly gives me money for my lacklustre writings so I can afford Street Fighter IV collectors edition in Febuary. But I’ll talk about that another time.